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TheSongSalad

58 Game Reviews

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Awesome

I love the little speech bubbles for the guy, and the premise of the player being a game designer is funny to me especially, because of people constantly saying 'your games too hard' and giving me a 1 for it.

That being said, the mechanics are very sound, but I found it a little awkward to reach back and click the mouse again before the guy hit the ground. Nothing huge, it just took a little getting used to. I think that while the game got the 'one more try' feeling down pat, it did get a little repetitive. I love that you built an RPG system into a game like this though, brilliant. Again, with it clear that the game is designed for more than 30 seconds of play, there should be something else to do.

All in all though, this is a fantastic game, and I'm rather impressed. You're a great game designer, and this one's a winner.

~Review Request Club~

Personally, I don't like dress up games at all, but it's good to see someone trying to do something new with the genre. It was original for what type of game it was.

The sprites all looked good, and there were a lot of options to chose from. However, it wasn't all that entertaining. I also think a mute button would have been a great addition to this submission, because I hate having to go and mute my music and adjust my computer's volume when I start a submission.

There isn't too much I could recommend to improve this submission, it was technically sound, but I just didn't like it all that much.

~Review Request Club~

MonoFlauta responds:

"Personally, I don't like dress up games at all, but it's good to see someone trying to do something new with the genre. It was original for what type of game it was."
Thanks :D i love being original :D
"The sprites all looked good, and there were a lot of options to chose from."
Yes the third part will have more
"However, it wasn't all that entertaining."
Is for playing a bit not a lot, thats true u.u
"I also think a mute button would have been a great addition to this submission, because I hate having to go and mute my music and adjust my computer's volume when I start a submission."
Yes you are right, a lot of people is asking for it :p
"There isn't too much I could recommend to improve this submission, it was technically sound, but I just didn't like it all that much."
Thanks anyway for reviewing, the third part will have a mute bottom and will let you to select music from metal slug

THANKS FOR REVIEWING! :D

Could be better.

Honestly, I loved the idea of this game a lot more than the execution. While it's simple, and fun to play, it does get boring very quickly, even before you finish a round. While I love the idea of a psychedelic game, I think yours needs far to much activity to keep it going. Most people interested in a trippy game arn't in much of a state to want to click continuously to keep it going.

I suggest making it so that the design of the spiral changes when you click or something. Basically make it more trippy when the user clicks on it, and make it so you can't fail. This would really be more appealing to people interested in trippy games. I understand that would turn it into more of a gadget than a game, and that may not be the road you want to go down, but it's just a suggestion, you don't have to take it.

As is, it's a decent mini game that takes a few minutes of my time. Good, but nothing spectacular. It has potential though. The novel idea scores it quite a few extra points than it might have gotten were it not trippy.

~Review Request Club~

Well man, this is a great example of conflict for me. The RPG was entirely well built, and the graphics were actually better than they first appeared. The biggest problem with the submission was that it didn't do anything new. Others have done the same basic concept before, and your game really didn't develop too far beyond this concept.

I thought that the game was very well programmed. It's clear you spent a lot of time working on this, and also a lot of time testing for bugs, as I found not one bug. The battle system worked flawlessly, and I never saw anything out of place or got incorrect stats or inventory. My only issue that even sort of falls into this department is what Fro said. I really wish there was a confirmation screen before you switched your guys out. I actually did this twice when I meant not to, but fortunately, it wasn't too big of a game killer. This issue isn't even really a programming issue, more just something that should have come up during play testing, and I understand that it didn't. It's not really a bug at all.

The art at first seemed very average, and there was very little animation during fights and anywhere else in the game for that matter. The art actually was better than I thought; at points, it looked below average for a submission of this caliber, but at others (particularly in the town) it looked well done. The biggest issue with the art is that sometimes the animation looked a little funky. A little more work in making sure things flowed together a little better, and there should have been more variety in the attack animations. Still, this was more of a plus than a minus for the game.

Overall, the game had so, so much potential. Everything was professionally done, like how you included quite a variety of sounds, but managed to keep the file size very low. A little more time spent in the art department, and a little more time spent in the design phase thinking of something new to do with the genre would make this game one of the best on Newgrounds. I do some flash games, so I know how hard making a full, working RPG is, and that alone is an accomplishment. I'd love to see a sequel that addresses the issues the game has, because this is close, very close. Besides, now that you have a full engine working, the sequel will take almost no time at all ;). Good luck guys, this is so close to being front page material.

~Review Request Club~

MonoFlauta responds:

"I thought that the game was very well programmed. It's clear you spent a lot of time working on this, and also a lot of time testing for bugs, as I found not one bug." Thanks :P i programmed it and tested... the only bug that was found by ng users was corrected the next day and it was a stupid mistake i made :p you can see it in the description.
"I really wish there was a confirmation screen before you switched your guys out. I actually did this twice when I meant not to, but fortunately, it wasn't too big of a game killer. This issue isn't even really a programming issue, more just something that should have come up during play testing, and I understand that it didn't. It's not really a bug at all." Yeah that is a good idea for part 2 thanks you and fro :D
"The art at first seemed very average, and there was very little animation during fights and anywhere else in the game for that matter. The art actually was better than I thought; at points, it looked below average for a submission of this caliber, but at others (particularly in the town) it looked well done. The biggest issue with the art is that sometimes the animation looked a little funky. A little more work in making sure things flowed together a little better, and there should have been more variety in the attack animations. Still, this was more of a plus than a minus for the game. " Yeah the true is that i only made the desing like backgrounds (except the battle background) and menu and panel option, the rest it was made by tamisise... but you can see if you want hoshinofuru arena... it has most of the graphics that will have part 2 but is not the part 2! :P
"Overall, the game had so, so much potential. Everything was professionally done, like how you included quite a variety of sounds, but managed to keep the file size very low. A little more time spent in the art department, and a little more time spent in the design phase thinking of something new to do with the genre would make this game one of the best on Newgrounds. I do some flash games, so I know how hard making a full, working RPG is, and that alone is an accomplishment. I'd love to see a sequel that addresses the issues the game has, because this is close, very close. Besides, now that you have a full engine working, the sequel will take almost no time at all ;). Good luck guys, this is so close to being front page material." Thanks a lot :P and i making the second part from 0 :p so it will take a time... but we got all how it will be and the graphics already made for part 2 :P

THANKS A LOT FOR THE REVIEW :D

~Review Request Club~

I liked the game, and it was well done for the most part. I liked the animated instructions that were given, those were cool. The animation was pretty well done and the design didn't really have any issues. I thought the idea was a little simple to turn into an entire game, I felt like this should be a mini game while I was playing it. Everything was very professionally done though, which impressed me quite a lot.

I liked the game play, but I didn't really end up using the power-ups at all. I thought it could have used more depth. while it's a really simple game in concept, it needed something more in execution to avoid being a game you play once and never go back to. i'm not pretending to know what that is, as i'm just the critic, but i'm just throwing that out there. it is what it is i guess. newgrounds needs games you play once and never go back to just like it needs more complex games, i just know i try to develop the latter, not the former.

The art was very well done. From the menu buttons the the graphics themselves. the only complaint i had in this department was that the words looked a little odd in the instructions to me. that could just be me though, it went by quickly enough that it was pretty hard to notice. it really could just be the way i was looking at it i guess, but might be worth taking a look at.

there were no bugs in the game that i discovered, which is a testament to solid playtesting, and always makes a game better in my book. there's nothing worse than playing a game for 5 to 10 mins. only to discover a game breaking bug, so, major kudos for that.

I loved the sound in the game, it was one of my favorite parts of the submission. I also loved the play on words in the title of 'minor' and 'miner'. great work guys, and i know it's cliche, but keep it up. good luck.

~Review Request Club~

ProfessorFlash responds:

Well aren't flash games meant to be minigames? I personally grin every time I see these big complex games submitted that take you 10 minutes just to learn how to play. I like my games simple to get in to but still a challenge to master, I hope I achieved at least a bit of that with this game.

You're first to mention the word play in the title :). Good that someone noticed it :).
Thanks for your review.

Interesting

Not the most in depth flash I've ever seen, but very sound structuarly. I found no bugs while making some error messages, so that's a good sign.

Positives:

The content works as it should, and there is decent variety in what kinds of messages you can produce, and leaving things to the person to create a funny one is a good way to do things.

Negitives:

There isn't much to do. It's something you'd spend thirty seconds messing with, then leave. There needs to be more substance for it to get a higher score. I understand it's a gadget, but there are more in depth gadgets than this on the site.

Suggestions:

I think you should add something, anything to make this longer. A random error message generator, see other top error messages, some sort of animation to go with it. Anything really. That being said, it does have potential, it just needs a lot more substance.

~ Review Request Club ~

Needs more

So, while you do technically teach people things about flash, you seriously need to add more to it before you submit. I don't like the layout you use (it makes it hard to see any particular thing when it's just tiny screenshots), but I do think you have potential.

You do explain what you teach well, each of the menu options was well explained. You don't, however, go beyond that. You don't show people how to tween, or how to use simple actionscript, you don't even explain the art tools.

You need to think about what you want to teach people with your tut. Do you want them to learn art? Game making? Buttons? Find something that people will be able to have a produced project at the end of, and focus on that.

I'm sorry if this review seems a little harsh, as I said, you have potential, but you just need to work at your layout, and actually teach people how to USE flash. Keep working at it though and it could get there, good luck.

danishx83 responds:

Thanks a lot for reviews from all of you, since yours is the most detailed that's why I am answering this one,
1. I thought of sequence and that's why started from top left of the screen.
2. These are just the introduction of the words that are written there, what they actually do, is far away for the kind of audience i have in mind.
3. Yes in next I will try to improve the readability.
4. The graphics and beauty of tutorial, well I thought of it but came to a point that if i get into that, than I might not even be able to post a single tutorial.

I love it

Clever, imaginative, and the art is simple but nice. I haven't had this much fun playing a game on Newgrounds in a while.

Nice but...

It's a good tutorial in that it's very flashy and looks great. However, it is kind of light on the whole explanation for any code other than stop() and play(). I was actually thinking of doing another tutorial myself. Would you be interested in doing some art for it? You can take a look at my old tut. to see how much I need good art.

But, anyway, nice tut. I recommended it.

JKAmovies responds:

Yes, I am always eager to help whenever possible. Sorry if this is a late response, I don't really check back on old flash movies/games too often.

Send me a PM about your ideas and I'd love to help wherever possible.

it needs much more work.

okay, while i get that this is a small flash, and most likely one of your first, i suggest you get better at actionscript before you submit the game. the art also could look much better, and if art isn't your strong suit, i suggest looking on the forums for someone that will do art for your game. AFTER you learn more actionscript. there are tons of tuts. on the site if you need help, and if you have any specific questions, feel free to pm me. good luck!

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Joined on 1/17/09

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